Friday, December 13, 2013

The 'Inverted' 2e S&P Skills Chart

  One of the things that bugs me (and my players!) about 2e S&P is the mechanics of doing s skills check. Want to hit a Hobgoblin? High is good! Wnat to save vs. dragon breath? High is good? Want to make a skill check?
  Low is good!
  So I finally, after a decade or so, reversed the numbers so that now when you check a skill - high is good! Below is the alphabetical list of the skills from S&P and S&< with one or two skills form my campaign. CP costs are listed, as are the abilities and sub-abilities. To get your target number do this
[[(base number listed) - (ability modifier from S&P) = target number].
  So a low INT/rea score will make your target number for the Administration non-weapon proficiency higher than your base score but a high INT/rea will make your Administration target score lower than the base score. To make a non-weapon proficiency a skill check roll a d20 and if you get the target number or higher you succeed. Just like with saves and 'to hit' rolls.

  NOTE: the background formatting of the blog page may interfere with your ability to see the chart. Printing in black and white or doing a cut and paste into a text editor should fix that.

  The notes on the chart are particular to my campaign, but I included them for your comments, too!


Skill Type CP Cost Base Number Ability Note
Administration Priest 3 12 INT/rea
Agriculture General 3 14 INT/kno
Alchemy Wizard 5 15 INT/kno
Alms Priest 3 13 CHA/lea
Anatomy Priest, Wizard 4 16 INT/kno, WIS/int
Ancient History Priest, Wizard, Rogue 3 15 WIS/int, INT/kno
Ancient Languages Priest, Wizard 4 16 INT/kno
Animal Handling General 3 14 WIS/wil
Animal Lore Warrior 3 14 INT/kno, WIS/int
Animal Training General 4 16 WIS/wil, CHA/lea
Appraising Rogue 2 13 INT/rea, WIS/int
Aquatic Fighting Warrior 4 - STR/mus, DEX/bal
Arcanology Wizard 4 16 INT/kno
Armorer Warrior 5 16 INT/kno, STR/mus
Astrology Priest, Wizard 3 16 WIS/int, INT/rea 1
Blacksmithing General 4 15 STR/mus, INT/kno
Blind Fighting Rogue, Warrior 4 - WIS/int, DEX/bal
Boat Piloting General 2 15 STR/mus, INT/rea
Bookbinding Priest, Wizard 3 13 INT/kno
Bowyer/Fletcher Warrior 5 15 WIS/int, Dex/aim 2
Brewing General 3 13 INT/kno
Bureaucracy Priest 3 13 INT/kno
Carpentry General 3 14 STR/sta, INT/kno
Ceremony Priest 2 14 WIS/int
Cobbling General 3 14 DEX/aim, INT/kno
Concentration Priest, Wizard 5 15 WIS/wil
Cooking General 3 14 INT/rea
Cryptography Rogue, Wizard 3 15 INT/rea, WIS/int
Dancing General 2 15 DEX/bal, CHA/app
Deep Diving General 2 16 DEX/bal, CON/hea
Diplomacy Priest 3 15 CHA/lea
Disguise Rogue 4 16 WIS/int, CHA/lea
Dowsing Wizard 3 16 WIS/int
Endurance Warrior 2 18 CON/fit
Engineering General 4 16 INT/rea, WIS/int
Etiquette General 2 13 CHA/app, WIS/int
Fire Building General 2 13 WIS/int, INT/rea
Fishing General 3 15 WIS/int, INT/kno
Forgery Rogue 3 16 DEX/aim, WIS/wil
Gaming General 2 16 WIS/int, INT/kno
Gem Cutting Rogue, Wizard 3 15 DEX/aim
Glassblowing Wizard 2 14 DEX/aim
Healing Priest 4 16 WIS/int, CHA/lea
Heraldry General 2 13 INT/kno
Herbalism Priest, Wizard 3 15 INT/kno, WIS/int 2
Hunting Warrior 2 14 WIS/int
Hypnotism Wizard 4 15 CHA/lea
Investigation Priest 4 15 INT/rea, WIS/int
Juggling Rogue 3 14 DEX/aim
Jumping Rogue 2 13 STR/mus, DEX/bal
Law Priest 3 14 INT/kno
Leather Working General 2 14 INT/kno, DEX/aim
Local History Priest, Rogue 2 13 INT/kno, CHA/app
Mental Resistance Priest, Wizard 3 16 WIS/wil
Mining General 5 16 WIS/int, STR/sta 3
Modern Languages General 2 12 INT/kno
Mountaineering Warrior 4 14 STR/sta, WIS/wil
Musical Instrument General 2 14 CHA/lea
Navigation General 3 15 INT/kno, WIS/int
Observation Priest 3 14 INT/rea, WIS/int
Omen Reading Priest, Wizard 3 16 WIS/int, INT/rea 1
Oratory Priest 3 14 Cha/app
Orienteering General 3 14 INT/kno, WIS/int
Painting General 2 14 DEX/aim, WIS/int
Papermaking Priest, Wizard 2 13 INT/kno
Persuasion Priest 3 16 CHA/lea
Pottery General 3 14 DEX/aim
Prestidigitation Wizard 3 14 DEX/bal
Reading Lips Rogue 3 14 INT/kno, WiS/int
Reading/Writing Priest, Wizard 2 13 INT/kno
Religion Priest, Wizard 2 15 WIS/int
Research Wizard 3 15 INT/rea
Riding, Airborne General 4 16 WIS/wil, DEX/bal
Riding, Land General 2 13 WIS/wil, DEX/bal
Riding, Water General 4 14 WIS/wil, DEX/bal
Rope Use General 2 13 DEX/aim, WIS/int
Running Warrior 2 16 STR/sta/CON/fit
Sage Knowledge Priest, Wizard 4 16 INT/kno 4
Scribe Priest, Wizard 2 14 DEX/aim
Sculpting General 2 16 DEX/aim, WIS/int
Seamanship General 3 13 WIS/int, DEX/bal
Set Snares Rogue, Warrior 3 15 Dex/aim, WiS/int
Singing General 2 16 CHA/lea
Spellcraft Priest, Wizard 3 14 INT/rea
Stonemasonry General 4 16 STR/sta, WIS/int
Survival Warrior 3 15 INT/kno, WIS/wil
Swimming General 2 12 STR/sta
Tactics of Magic Wizard 3 15 INT/rea
Tailoring General 3 14 DEX/aim, INT/rea
Thaumaturgy Wizard 3 16 INT/rea
Throwing Rogue 2 13 DEX/aim, STR/mus
Tightrope Walking Rogue 3 16 DEX/bal
Tracking Warrior 4 14 WIS/int
Tumbling Rogue 3 14 DEX/bal, STR/mus
Undead Lore Priest 3 15 INT/kno
Ventriloquism Rogue 4 16 INT/kno, CHA/lea
Weaponsmithing Warrior 5 16 INT/kno, Dex/aim
Weather Knowledge General 2 14 WIS/int
Weaving General 3 15 INT/rea, DEX/aim






NOTES:




1 only available to specialist Diviners or clerics with major access to the sphere of Divination




2 a successful check grants a +2 on Healing checks




3 Gnomes have a +1 bonus to this skill, Dwarves have a +2 bonus




5 a specific specialty must be chosen; different specialties are separate skills




No comments:

Post a Comment